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  1. Call it for every other object.  Do the even ones first, then the odd.  If
  2. the game is running that fast, skipping an object occasionally won't kill
  3. it.  Totally.
  4.  
  5. #@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
  6.         John C. Bintz - * uv334@freenet.victoria.bc.ca *
  7. @#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
  8. Come Visit Internext Software - the home of great Amiga software!
  9.     http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
  10. *#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#
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